The Patch Notes for the update on November 30 (Tuesday) are here! However, you can tell there are the players who honestly believe what they're saying and can be hard to dissuade those kinds of players.Baca pengumuman dalam bahasa Indonesia You can tell these people don't really mean what they're saying and there are players who police others when it gets too far. I think that a majority of the players are role playing which is understood and can be tolerated. Doesn't have to be as fast as Holdfast which is a fast paced game but a lot of the time it was too slow for me.
I don't mind the realistic animation as it's very immersive but it's hard to enjoy the game when a majority is spending time preparing to play. Spawning at the main spawn has the same issue, with a lot less chance of dying but having to run to your line while potentially dying and having to start again. If you spawn on the flag while in battle, you have to take time to reload and put your bayonet on which takes time and definitely opens you up to dying and starting again. Because of realistic animations, this takes a while. It is an easy paced game but one of my heartaches are that you spawn without a loaded gun or bayonet attached. I do have fun sometimes but because of some issues that i see with the game everytime i play, i have to give a negative review. That's it for now - we look forward to be seeing you all in-game. The admin menu is now enterable via "Server Settings" in the in-game escape menu. Optimized the giblets created by direct artillery impact in order to drastically improve client performance on artillery heavy skirmish areas. Admins and developers will now also be able to postpone an autorestart if needed. Remade the server auto restart functionality and made the servers always restart at 5 AM, their local time. Improved the performance of all trees and tents. Added the first iteration of the credits to the main menu. Remade the backend of the main menu for more reliability. Various minor prop work within the house prefabs. Updates to the at the ready turn animation. Added musicians to the victory screens. Regiments with one battle flag will be using identical flags in both companies. Regiments currently featuring two battleflags will now have 1 unique flag tied to Co.
The company that you're a part of will now be shown in the lower right corner of the screen when pressing T. The company letter will now be shown above the player nametag of players in your regiment, allowing for companies to being able to easier maintain cohesion. Each company has the same class restrictions as the regiments used to have.
In order to better support higher player counts in the future, each infantry regiment has been divided up into two companies: Co. We look forward to be meeting you on the many new 300 player servers we are sure will become available and hope you all have a great winter so far - it is getting pretty chilly is it not? This is required to be able to run War of Rights servers at 300 slots (and possibly even 400 in the future) at acceptable tick rates.
WAR OF RIGHTS SERVER UPGRADE
It is of key importance that Gportal is contacted about the change to 300 slots as they will need to upgrade the server hardware of your server in order to be able to properly make use of the many multithreaded optimizations implemented by our programmers. However, there is one important additional step for server owners to take after having selected the 300 slot setting via the dropdown menu on the Gportal website and saved it:
WAR OF RIGHTS SERVER FREE
The 300 player server cap feature released today is free for anyone that already owns a 150 slot War of Rights server thanks to Gportal's willingness to be working with us to provide our community with the best possible service. while the recently tested 400 player cap is not in a stage ready to be officially supported at this point in time, work will continue towards it and so you should expect to see the 400 player test server become available every now and then going forward. Our programmers have been hard at work at optimizing both client and server performance to allow for this increase in server player capacity. Today, we're pleased to be announcing the next major step in realizing the vision of War of Rights as 300 player support is now officially supported!